BRIGHT CHALLENGE ENTERPRISE

WHAT IS IT?

a gamified project management experiential training

EXPERIENCE | FAST LEARNING | TEAM BUILDING

The Bright Challenge Enterprise is the in-house version of Portugal’s largest Project Management experimental training event, the Bright Challenge.

The Enterprise version is built around 3 main dimensions:

  • Experience – Making use of the competition and simulated environment to exponentiation an enriching and unforgettable training experience
  • Fast Learning – Providing a training experience filled with complex scenarios that explore common Project Management traps and mistakes by replicating real-life corporate events
  • Team Building – Empower team-building by creating multi-disciplinary teams within the company, thus transforming the experience into a catalyser for interdepartmental networking

 

WHATS IS DIFFERENT FROM THE BRIGHT CHALLENGE ANNUAL EVENT

For those familiar with the annual Bright Challenge event, the Enterprise version has a few differences:

  • The Simultrain® simulation is spread out over the course of two days.
  • Each individual simulation cycle is followed by a debriefing session including theoretical content relevant to what was experienced in the previous cycle and its eventual transposition to the specific context of the company.
  • At the end of the simulation, there is one additional team competition based on the identification and presentation of lessons learned in the context of the company, the winner being selected by their peers.

 

TO WHOM IS THE EXPERIENCED DIRECTED

The Bright Challenge Enterprise is designed for Project Managers and Stakeholders relevant to the company’s projects.

We recommend that each individual 4-member team is assembled using the following criteria:

  • Each member should belong to different departments within the organization, or built around people that don’t usually work together
  • The team members should have diversified experience levels
  • Different hierarchical positions within the company
  • Diversified backgrounds

Each team should aim to the highest possible degree of diversity.

By using this criteria, the benefits of such a team-based simulation are:

  • Promote team-building – teams have members from different areas within the company
  • Practice teamwork – team-based decision making
  • Share of knowledge – each member’s professional experience is shared within the team
  • Promote efficient decision-making – always racing against the clock

 

DETAILED SCHEDULE

PLEASE CLICK HERE FOR THE DETAILED SCHEDULE
Beginning End Duration Stage
Day 1
9:00 9:30 0:30 Introduction

The Project Sponsor welcomes the team

Greetings from the event team

Introduction to the event’s schedule and structure

Game rules overview

9:30 10:20 0:50 Conceptual Training

Quick conceptual overview

Balance of Time / Cost / Scope / Quality

Project Management Life Cycle

Project Management Methodology

WBS, RAM. PERT, CPM and Gantt

10:30 11:00 0:30 Practice

Practice session with a demo version of Simultrain®

Q&A

10:50 11:10 0:20 Coffee Break
11:10 12:50 1:40 Simulação

Planning 1

12:50 14:20 1:30 Almoço
14:20 15:50 1:30 Simulation

Execution 1

15:50 16:10 0:20 Simulation

Status report 1

16:10 16:20 0:10 Ranking

Detailed mid-simulation ranking

16:20 16:40 0:20 Coffee Break
16:40 18:00 1:20 Conceptual Training

Debriefing – Review of simulation results

Time management

Quality management

Team management

EVM – CPI and SPI

End of Day 1
Beginning End Duration Stage
Day 2
9:00 9:10 0:10 Warm-up
9:10 9:35 0:25 Simulation

Planning 2

9:35 10:47 1:12 Simulation

Execution 2

10:47 11:05 0:18 Simulation

Status report 2

11:05 11:15 0:10 Ranking

Detailed mid-simulation ranking

11:15 11:35 0:20 Coffee Break
11:35 12:45 1:10 Conceptual Training

Debriefing – Review of simulation results

Risk Management

Change Management

12:45 13:00 0:15 Simulation

Planning 3

13:00 14:30 1:30 Lunch
14:30 15:26 0:56 Simulation

Execution 3

15:26 15:36 0:10 Ranking

Detailed mid-simulation ranking

15:36 15:50 0:14 Lessons Learned

Self-diagnosis of Simultrain®’s final report

15:50 16:20 0:30 Lessons Learned

Each team presents their Lessons Learned on a flipchart sheet

All flipchart sheets are presented around the room

16:20 16:40 0:20 Coffee Break
16:40 17:20 0:40 Lessons Learned

Each teams presents their Lessons Learned to their peers, which in turn will rank all presentations on a scale from 1 to 9

17:20 18:00 0:40 Conclusion

Presentation of Bright Academy’s conclusions

Presentation of the Project Sponsor’s conclusions

Award ceremony

End
PLEASE CLICK HERE FOR THE DETAILED SCHEDULE

Day 1

 

9:00-9:30 – Introduction

  • The Project Sponsor welcomes the team
  • Greetings from the event team
  • Introduction to the event’s schedule and structure
  • Game rules overview

9:30-10:20 – Conceptual Training

  • Quick conceptual overview
  • Balance of Time / Cost / Scope / Quality
  • Project Management Life Cycle
  • Project Management Methodology
  • WBS, RAM. PERT, CPM and Gantt

10:30-11:00 – Practice

  • Practice session with a demo version of Simultrain®
  • Q&A

 

10:50-11:10 – Coffee Break

11:10-12:50 – Simulation

  • Planning 1

 

12:50-14:20 – Lunch

14:20-15:50 – Simulation

  • Execution 1

15:50-16:10 – Simulation

  • Status report 1

16:10-16:20 – Ranking

  • Detailed mid-simulation ranking

 

16:20-16:40 – Coffee Break

16:40-18:00 – Conceptual Training

  • Debriefing – Review of simulation results
  • Time management
  • Quality management
  • Team management
  • EVM – CPI and SPI

2º Dia

 

9:00-9:10 – Warm-up

9:10-9:35 – Simulation

  • Planning 2

9:35-10:47 – Simulation

  • Execution 2

10:47-11:05 – Simulation

  • Status report 2

11:05-11:15 – Ranking

  • Detailed mid-simulation ranking

 

11:15-11:35 – Coffee Break

11:35-12:45 – Conceptual Training

  • Debriefing – Review of simulation results
  • Risk Management
  • Change Management

12:45-13:00 – Simulation

  • Planning 3

 

13:00-14:30 – Lunch

14:30-15:26 – Simulation

  • Execution 3

15:26-15:36 – Ranking

  • Detailed mid-simulation ranking

15:36-15:50 – Lessons Learned

  • Self-diagnosis of Simultrain®’s final report

15:50-16:20 – Lessons Learned

  • Each team presents their Lessons Learned on a flipchart sheet
  • All flipchart sheets are presented around the room

 

16:20-16:40 – Coffee Break

16:40-17:20 – Lessons Learned

  • Each teams presents their Lessons Learned to their peers, which in turn will rank all presentations on a scale from 1 to 9

17:20-18:00 – Conclusion

  • Presentation of Bright Academy’s conclusions
  • Presentation of the Project Sponsor’s conclusions
  • Award ceremony

RECOGNITION AND AWARDS

After the conclusion of the Bright Challenge Enterprise, and as a result of the Simultrain® reports which will assess each team performance on the following categories:

  • Bright Challenge Enterprise Global Winner – Overall Simultrain® winner
  • Bright Challenge Enterprise Quality Winner – Highest mark in the Quality criteria
  • Bright Challenge Enterprise Schedule Winner – Highest mark in the Schedule criteria
  • Bright Challenge Enterprise Cost Winner – Highest mark in the Cost criteria
  • Bright Challenge Enterprise Risk Winner – Highest mark in the Risk criteria
  • Bright Challenge Enterprise Motivation Winner – Highest mark in the Motivation criteria

In addition to the results obtained during the simulation, an additional award will be granted to the team that learnt the most during the event and that was better able to communication those Lessons Learned with their peers:

  • Bright Challenge Enterprise Fast Learner – The most voted team in the Lessons Learned module

The team awarded with the Bright Challenge Enterprise Global Winner is also awarded a free admission to participate in next year’s Bright Challenge event.

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